Ruined Vintage Telephone

My goal for this project was to practice high to low poly baking, push my modelling skills, and to capture the way various materials ruin/age. This telephone was inspired by a vintage replica telephone I saw online. With a few references and a bit of imagination, I came up with the look for the telephone.
The prop was modelled in Maya, textured in Substance Painter, and Rendered in Unreal Engine 5. I also made a stamp for the front face using Photoshop. The table is from Quixel Megascans and an alpha map for the dust decal came from sharetextures.com.